I'm trying to get more realistic crash, or crash damage effects on my FS2002. I've got the 'detect crash and reset' option checked and the crash tolerance slider set to more real. All I seem to get is the plane into the ground and maybe a dust cloud and pieces of dirt but that's about all. I'm trying to get more realistic crash, or crash damage effects on my FS2002. I've got the 'detect crash and reset' option checked and the crash.
Ok I was wondering if ther has been any crash effects for fsx added yet. And before ppl start flaming because its not a 'crash simulator' I ask you this: Failuires happen IRL. If im not mistaken a great deal of PPL training is how to handle failures to keep you alive. So when there is a failure, and im trying to take the plane down with landing gear failure, or engine failure above water, or a forest without a perfectly groomed landing strip. What happens?
Apperently according to fs. But what about having a rough landing, even if it doesnt entail sparks flying everywhere, but maybe just a skid down the runway or 'sim'thing. Like at least somthing to tell you weather your crash landing was at least survivable or somthing other then just 'crash' your dead kinda thing. How about it?
It would be nice. I like to fly low and fast, personally, and it's annoying to barely clip a wing on the tip of a tree and the sim acts like you ran head first into a brick wall. As far as a belly landing, I suppose one could edit the contact point field in the.cfg and add either scrape or skid entries in addition to the wheel contact points (Similar mods adding float points have been done to allow various airliner aircraft to ditch in the water without 'crashing', like the one that ditched in the Hudson River a few years back). But you'd have to do that for every aircraft, and needless to say, does not apply to aircraft with fixed landing gear.
FSX does have 'failures' that you can turn on and off. As for parts flying off of your craft?? No i dont think so.
Some FS9 craft that were ported over to FSX (new gauges) will have this, and to find out. Open your aircraft.cfg at the bottom of EVERY fltsim.# section you find for the aircraft you want to fly, put:: visualdamage=1 get in the sim, turn on crash detection. Now go hit a building. If the FS9 plane has Crash Damage in the model, then parts will fly off.
fltsim.0 title=Cessna Skyhawk 172SP sim=Cessna172SP model= panel= sound= texture= kbchecklists=Cessna172SPcheck kbreference=Cessna172SPref atcid=N176CM uimanufacturer=Cessna uitype='C172SP Skyhawk' uivariation='White with blue and gray' description='A stable and trustworthy plane, most pilots have logged at least a few hours in a Cessna 172, since it's the most widely available aircraft in the rental fleet, and is used by most flight schools. Since the first prototype was completed in 1955, more than 35,000 C172s have been produced, making it the world's most popular single-engine plane. One of Cessna's first tricycle-gear airplanes, the 172 quickly became the favorite of a growing class of business pilots. Its reliability and easy handling (along with thoughtful engineering and structural updates) have ensured its continued popularity for more than 35 years.' The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests.
They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future. Computer Specs:: Acer Aspire Laptop.Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) 2.2 Ghz, ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3.FS9.1(sp3) / FSX (sp2). Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings. FSX does have 'failures' that you can turn on and off. As for parts flying off of your craft?? No i dont think so.
Some FS9 craft that were ported over to FSX (new gauges) will have this, and to find out. Open your aircraft.cfg at the bottom of EVERY fltsim.# section you find for the aircraft you want to fly, put:: visualdamage=1 get in the sim, turn on crash detection. Now go hit a building. If the FS9 plane has Crash Damage in the model, then parts will fly off. fltsim.0 title=Cessna Skyhawk 172SP sim=Cessna172SP model= panel= sound= texture= kbchecklists=Cessna172SPcheck kbreference=Cessna172SPref atcid=N176CM uimanufacturer=Cessna uitype='C172SP Skyhawk' uivariation='White with blue and gray' description='A stable and trustworthy plane, most pilots have logged at least a few hours in a Cessna 172, since it's the most widely available aircraft in the rental fleet, and is used by most flight schools. Since the first prototype was completed in 1955, more than 35,000 C172s have been produced, making it the world's most popular single-engine plane. One of Cessna's first tricycle-gear airplanes, the 172 quickly became the favorite of a growing class of business pilots.
Its reliability and easy handling (along with thoughtful engineering and structural updates) have ensured its continued popularity for more than 35 years.' Visualdamage=1 Ok im sorry maybe I wasnt totally clear.
![Fsx Realistic Crash Effects Seasons Fsx Realistic Crash Effects Seasons](/uploads/1/2/3/7/123763425/855337059.jpg)
Personally I could care less if I saw parts flying every where. Beceause if you crash a plane so hard that there is parts flying every where theres a good chance your not going to be getting up from that 'landing' im more intrested in if I hit a tree, teliphone pole, building, or whatever with the wing tip, I want to see the plane spin out into the ground. Like so: Thats a totally survivable landing. No parts went flying. But try that in FS. You will see 'CRASH!'
FS's crashes were always stupid. Even in the CFS series it looked severely unrealistic. When you crash a plane in FS you have two failures commited by microsoft: the plane gets imobilized and, if there are parts that fly away, those go on through the ground. Now one of the best simulators I've seen in terms of crash landing realism, mid-air collisions and crashes is IL2. Man that's awesome, when you get too damaged to return to the base and you can't lower your gear. I once crashed a Hawker Hurricane at 300KPH when I hit the ground with my wingtip. The plane went tumbling and rolling, parts flying off until it came to a halt as only the part of the fuselage envolving the cockpit.
Example: For some reason the Russian aircraft are sturdier than all the others when you hit the ground at high speed (not head on). The german planes, on the other hand, even crash landing them with the gear down can cause it to explode. I did some experimenting around, and by tweaking the contact points (scrapes class '2') in the.cfg file I can 'belly in' with an Aero Commander 500 without triggering a crash. I basically reasigned the location values of the scrape points to the same X and Y of the landing gear, but raised them a little (Z) so the aircraft was not hovering. (I raised them a little tooo much, since the fusalage sinks too far into the ground, but that's just more minor tweaking).
But even then, if you come in way too fast or in an unusual attitude, it will still crash (but at least a easilly survivable belly landing can be done.) Here's the contact points: Quote. You people are dreaming.
To have a realistic special effect of ANY KIND, you MUST HAVE coders who have an innate willingness to work on their projects and are capable of handling the finest details. IN ALL HONESTY. Hearing which one of these requirement made you think: 'WOW! But that's SO Microsoft!' Slovenly sloppiness in coding, that's what M$ is made of.
Don't hope to be ever able to squeeze blood from turnips, guys. The only thing you can do to make thing a little better is to turn all those sorry excuses for collisions off and forget about them in omnia saecula saeculorum.
After all, these routines have been carelessly pasted there by people who knew that without those routines the buyers would have complained, and so made a poor job of it (even by M$'s standards). Be YOU YOURSELVES the judges of when you messed up so badly to deserve to restart the flight. M$ is not liable to want to help you any time soon, even if you PAY THEM for it.
![Fsx Fsx](https://i.pinimg.com/originals/b0/72/1e/b0721e7d2d0cee9c1a22487be4829f29.jpg)
As to if you can just 'skid down the runway on your belly' NO, that is considered a CRASH landing; unless you modify the contact points on your plane of choice for 'SKIDS'. If it is a 'crash' landing, it is still a crash.
If you damage your plane in anyway, shape or form. FS, by Microsoft's standards, is basically You wreck the plane, you start over. There is no Capt. Sullenberger putting it down in the Hudson and everyone walks away. Cut, dry, and simple. By adding the visualdamage=1 will allow your wing to rip off if it is modeled into the craft, so that if you come in for a landing and touch down too hard, your wings will snap off and you possibly keep rolling, or skidding (crushed the landing gear as well) down the runway. After a few seconds, the green CRASH bar will pop up, and the flight will reset.
In the following pictures, I am in a C172 Skyhawk. Started to have engine troubles and lost manifold pressure. As you can see in shot 1, i am fully intact. Shot 2 on the other hand, i hit the bridge and well.
As you can tell i am history. Real life is not always about 'walking away' from your crash. I am sure that you know and fully understand that a lot of people die every year either due to Pilot Error, or 'Equipment Failure'. The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future. Computer Specs:: Acer Aspire Laptop.Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) 2.2 Ghz, ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3.FS9.1(sp3) / FSX (sp2).
Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings. Did you have something constructive to contribute? I, at least, suggested deactivating and forgetting about M$ collision routines, deeming them unquestionably unworthy, and suggesting to use your brain instead. What did YOU write exactly of constructive beside feeling offended on behalf of M$ for my words? Manipulation of contact points?
Have fun skirting around the still there and still unsolved problem while putting a cork to the sinking Titanic, then. May I simply point out that if you enter a room with a radio set which volume is set at full blast and impossible to dial down, covering your ears does nothing, but you MUST shut off the radio set to solve the problem? If you do not understand this metaphor, leave it well alone. I do understand it all too well, and so I hope will someone else. The question to the problem is. 'Is sliding down the runway on your belly, or doing a water landing possible without getting a sudden crash in FSX?' Change the contact points as described above and this will be achieved.
Strategic, If i walk into a room to which has a radio that is wide blast on volume, you can muffle the speakers to lessen the volume if the volume knob is broken. You do not need to simply 'Turn it off' only because you can not turn it down. There are multiple ways around a simple problem. Point the speakers at the floor and cover the speakers with something until the sounds being emitted are lessened to a more tolerable level, to which you can start to think about how to turn it down without turning it off. Not to mention, that if you turn off CRASH DETECTION, if you touch the ground with your plane, YOU WILL NOT SLIDE!!!!!!!!!!!!!!!!!!!!!!!!!!!
YOU BOUNCE UP TO 800 FT @ 80 KIAS. If you have tried this, you would know what happens. He does not want to do this!!! He wants to slide!!! The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop.Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) 2.2 Ghz, ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3.FS9.1(sp3) / FSX (sp2). Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings. Did you have something constructive to contribute?
I, at least, suggested deactivating and forgetting about M$ collision routines, deeming them unquestionably unworthy, and suggesting to use your brain instead. What did YOU write exactly of constructive beside feeling offended on behalf of M$ for my words? Manipulation of contact points? Have fun skirting around the still there and still unsolved problem while putting a cork to the sinking Titanic, then. Manipulation of contact points?, yeah, that's what it's all about! Using your brain. All you seem to have is a great disdain for FSX an microsoft, so why do you bother with it?
This is a hobby and that's why this forum is here, so we can use our brains to figure out how to make are hobby better. I belive what the subject is really about is how to preform an emergency landing, and it would be nice to do it without the sim just crashing you. So if it takes tweeking of the aircraft cfg file, sine labore nihil.